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Paul C Skertich

Paul C Skertich's Blog

Member since Jun 2012

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Engine Update - Rendering Bounding Volumes

Engine Update - Rendering Bounding Volumes

I'll get Bounding Sphere bounding volume to render shortly. I just wanted to render a AABB. Awesome thing is it's now fit to the actual mesh....

· 4.1k · 1
Game Engine Update - Bloom Post Process

Game Engine Update - Bloom Post Process

Finally today I've added bloom - I know not every object has bloom in the real world. It bugs when when I'm playing a game and I see a shirt giving...

· 4k · 4
Game Engine Update

Game Engine Update

I'm just going to make this quick entry in my journal. So far there's been a couple nice updates; the ability to play my own video format perfectly....

· 3.6k · 1
Started to Dive into the Compute Shader!

Started to Dive into the Compute Shader!

I admit personally that when I heard about Compute Shader that I thought it was an over complex odeal. It's actually fascinating because of the...

· 3.5k · 4
Fix Fix Fix-A-Roo

Fix Fix Fix-A-Roo

Spent about the week or two weeks re-structurizing the framework. So, far so good! Upon creating a improved flow instead of using tons of pointers; I...

· 2.7k · 2
SICEditor 1.0.0 - UI Changes

SICEditor 1.0.0 - UI Changes

There's been some improvements since last video of the Dynamic Shader Reloader. The UI is startting to look tidy and smoother. Currently, working out...

· 2.5k
Ever get Flustered Over Coding?

Ever get Flustered Over Coding?

I think I want the world FOC (Frustrated Over Coding) to be used now! "I'm SO FOC, I can't even see straight!"Anyways, moving on! Not only me but...

· 2.7k · 8
No more fight to give

No more fight to give

Gotta admit, it's literally crazy to think I can do a indie company by myself. I've been rude to most people cause the real enemy is myself. You know...

· 2.8k · 12
Whilst I Abscene for a bit...

Whilst I Abscene for a bit...

I had to do more reason in DirectX Math and more programming exercising. I've looked deeper at the core of UDK and Amnesia's level editor. Whilst I...

· 1.8k
Wrapping Transitions Lessons I've learned

Wrapping Transitions Lessons I've learned

Today, I was playing around a bit. I created a Dynamic DLL file then tested it in Native Win32 Application. It was just a simple MessageBox pop up. I...

· 1.9k
The Engine's Under The Scapel: August 2012

The Engine's Under The Scapel: August 2012

I took a step back today...Poundered about how I can improve as a programmer and executing professionalism. I dismanteled the game engine piece by...

· 1.9k
Total Collision Detection Nightmare!

Total Collision Detection Nightmare!

Today, I toyed with the camera collision detection system. I just want to see if I can detect if the position vector met up with the mesh's triangles...

· 2.4k · 3
Finally Binary Mesh Import!

Finally Binary Mesh Import!

I'm sure everyone has stayed up wee hours of the night; while their gears inside their heads crank. Last night, was one of those nights - practically...

· 2.2k · 1