Engine Update - Rendering Bounding Volumes
I'll get Bounding Sphere bounding volume to render shortly. I just wanted to render a AABB. Awesome thing is it's now fit to the actual mesh....
Member since Jun 2012
I'll get Bounding Sphere bounding volume to render shortly. I just wanted to render a AABB. Awesome thing is it's now fit to the actual mesh....
Today I got around to adding loading multiple sub meshes and frustum culling. I'll be looking more in depth of occlusion culling and other culling...
Finally today I've added bloom - I know not every object has bloom in the real world. It bugs when when I'm playing a game and I see a shirt giving...
I'm just going to make this quick entry in my journal. So far there's been a couple nice updates; the ability to play my own video format perfectly....
Today I figure I sit down and see how SSE2 is benefitial to a game. I don't come fromt a strong background knowledge of ASM code. However, I found it...
I admit personally that when I heard about Compute Shader that I thought it was an over complex odeal. It's actually fascinating because of the...
Upon revising the engine's SDK - I finally understood how powerful creating interfaces can truely be! Say inside the level editor the grid outline...
Sometimes taking a break from this forum is healthy. Sometimes taking a break from game programming is healthy as well. Every intrepretes another...
Spent about the week or two weeks re-structurizing the framework. So, far so good! Upon creating a improved flow instead of using tons of pointers; I...
There's been some improvements since last video of the Dynamic Shader Reloader. The UI is startting to look tidy and smoother. Currently, working out...
I think I want the world FOC (Frustrated Over Coding) to be used now! "I'm SO FOC, I can't even see straight!"Anyways, moving on! Not only me but...
Today, I feel that finally - I'm going in the right direction as I intentionally wanted to! I finally declared that I wanted my game level editor to...
First, before I write this - I would like to thank everyone that has shared their greatest support! Now, on to the good stuff!I am reading deeply in...
Gotta admit, it's literally crazy to think I can do a indie company by myself. I've been rude to most people cause the real enemy is myself. You know...
I can successfully create a PAK file of my own format. At first, tested it with ASCII files to make sure it was doing what I wanted. Late this...
I had to do more reason in DirectX Math and more programming exercising. I've looked deeper at the core of UDK and Amnesia's level editor. Whilst I...
Today, I was playing around a bit. I created a Dynamic DLL file then tested it in Native Win32 Application. It was just a simple MessageBox pop up. I...
I took a step back today...Poundered about how I can improve as a programmer and executing professionalism. I dismanteled the game engine piece by...
Today, I toyed with the camera collision detection system. I just want to see if I can detect if the position vector met up with the mesh's triangles...
I'm sure everyone has stayed up wee hours of the night; while their gears inside their heads crank. Last night, was one of those nights - practically...
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